Phaser 3 scene functions. Scene class which can be extended for your own use.

Phaser 3 scene functions. Member of: Phaser. registry property. If the SceneManager is processing the Scenes when this method is called it will queue the operation for the next update sequence. cameras : An optional Camera configuration object. If you find any reference to States in code or a tutorial you've found online, it's for Phaser 2 and likely won't work in Phaser 3. destroy is then called on it. It gives you every single method, property, event, typedef, callback signature and more but without any context of their application. AUTO, width: 800, height: 600, physics: { default: 'arcade', arcade: { gravity: { y: 300 }, debug: false. Jul 30, 2025 · Phaser. }, scene: { preload: preload, Jul 30, 2025 · Description: The Game Object Added to Scene Event. map : Overwrites the default injection map for a scene. 0. js#L17 Updated on July 30, 2025, 3:14 PM UTC Phaser 3. ScenePluginremove <instance> remove ( [key]) Description: Removes a Scene from the SceneManager. The scene key or scene specific configuration settings. Jul 30, 2025 · A base Phaser. The Scene to which the Game Object was added. page visible : Does the Scene start as visible or not? A visible Scene renders each step. The Scene is removed from the local scenes array, it's key is cleared from the keys cache and Scene. Data. physics : The physics configuration object for the Scene. The Timer Event can optionally repeat - i. See full list on github-wiki-see. type: Phaser. We’ll create a simple game scene with preload, create, and update functions. events. We summarize scene state transitions and fired events in the following state diagram. Events. It's managed by a Scene's Clock and will call its function after a set amount of time has passed. Jul 30, 2025 · Phaser Phaser DeviceConf <static> DeviceConf Type: object Member of: Phaser Source: src/device/index. You can also define the optional methods init (), preload (), and create (). Scope: static. This event is dispatched when a Game Object is added to a Scene. Time. on('addedtoscene', listener). 87. Additionally the Create and Update Loop states emit several signals and call defined scene lifecycle functions. Scene class which can be extended for your own use. pack : An optional Loader Packfile to be loaded before the Scene begins. Phaser will automatically look for this function when it starts and load anything defined within it. Description: The Scene Game Object Factory. Jul 30, 2025 · The two terms are conceptually interchangeable, but Scene is the correct term to use and expect to see in Phaser 3. The Game Object that was added to the Scene. In the default set-up you can access this from within a Scene via the this. Scenes. Parameters. 0 API Documentation Jul 30, 2025 · registry registry: Phaser. This is a game-wide instance of the Data Manager, allowing you to exchange data between Scenes via a universal and shared point. Jul 30, 2025 · This is the complete API documentation for Phaser 3. Tags: generic Jul 30, 2025 · You do this by putting calls to the Phaser Loader inside of a Scene function called preload. js#L10 Static functions SceneManager ScenePlugin Systems Static functions CREATING CREATING: number Description: Scene state. Source: src/scene/Systems. . Functions which initiate a transition are in light yellow and signals emitted are light orange. Listen for it from a Scene using this. May 28, 2024 · Phaser 3 uses scenes to manage different parts of the game, like the main menu, game levels, and the game over screen. js#L149 Since: 3. js#L55 Since: 3. DataManager Description: A reference to the global registry. Systems. e. 0 Jul 30, 2025 · Phaser. Scenes Scope: static Source: src/scene/index. Constructor. Source: src/scene/const. TimerEvent A Timer Event represents a delayed function call. call its function multiple times before finishing, or loop indefinitely. cumgn iywxz pupgwhd smlnrj gziimnh gxvdb herntx olug uui bxgfn